PLANET MERGE — PRIVACY POLICY
Effective Date: October 25, 2026
Policy Version: 2026-10-25.1
Developer/Publisher: Emmanuel Interactive
Website: emmanuelinteractive.com
Contact: thomas@emmanuelinteractive.com
1. Introduction
Emmanuel Interactive publishes Planet Merge and respects player privacy. This policy explains information stored locally by the game, information processed by applicable advertising and payment services, and support and website processing connected with Planet Merge. Planet Merge is in development and has not yet been publicly released. Features and services vary by platform; a service described here does not operate in a build where it is absent or disabled.
2. Game Progress Stored Locally
Planet Merge stores gameplay progress and preferences on your device. This may include Normal and Express mode high scores and saved rounds, Galaxy Campaign levels and stars, coins, planet discoveries, customizations, completed levels, challenges, streaks, audio preferences, and saved games. Local records also include tutorial progress, launch counts, ad eligibility counters, earned power-up charges, and purchase or entitlement bookkeeping needed to avoid duplicate delivery.
The game writes this information to local save and session files and does not send it to us automatically. The current game has no Emmanuel Interactive cloud synchronization, remote leaderboard, or separate gameplay analytics service. Advertising-related analytics supplied by the mobile advertising service are described below. Local save data is not automatically equivalent to information collected by Emmanuel Interactive. Browser builds persist their local files using IndexedDB when available; browser settings, private browsing, and storage limits may affect persistence.
3. Information We Request Directly
The game does not require an Emmanuel Interactive account, name, email address, or home address to play. If you contact support, you voluntarily provide your email address and the information in your message. Please send only information needed for your inquiry.
The Emmanuel Interactive website's contact form requests a category, subject, name, email address, and message, with optional company, phone number, and country. The form uses Cloudflare Turnstile for abuse prevention and sends validated messages through Cloudflare's email service. The inspected website implementation does not keep submissions in an application database; messages remain in the recipient's email service. Website hosting processes technical request information, such as IP address, requested resource, time, and browser/device information, to deliver and protect the site. The contact endpoint also uses IP-based rate limiting and may send an IP address to Turnstile verification.
4. Advertising and Google AdMob
Supported Android and iOS builds integrate Google AdMob through Poing Studios' Godot integration (version 5.1.0 in this project). Desktop and web game builds do not initialize mobile AdMob. A mobile build also needs the native plugin and enabled configuration before it can request advertisements.
Google's software on your device may collect or process IP addresses, advertising IDs or other device identifiers, ad interactions, device and app information, diagnostics, and approximate location inferred from network information. These can support ad delivery, measurement, fraud prevention, and advertising-related analytics. The precise processing depends on platform, SDK configuration, permissions, region, and privacy choices; every category is not necessarily processed in every situation.
The integration updates Google User Messaging Platform (UMP) consent information and waits for a permitted UMP status before initializing ad requests. Where applicable, UMP displays Google's consent form and provides privacy options. The publisher first-party ID feature is disabled. Development builds use test ad units; release behavior follows the configured ad units. The current build does not itself verify ages; the under-age-of-consent flag is not a finding about an individual player's age. Consent and operating-system permissions may limit personalization without eliminating all advertising-related data processing.
5. In-App Purchases
Apple and Google handle payment processing for purchases through their respective stores. Emmanuel Interactive does not directly receive full payment-card information through the game's purchase interface.
When the corresponding native billing integration and required configuration are available, the application processes product identifiers, transaction identifiers or purchase tokens, purchase state, and entitlement or delivery records to validate, deliver, and restore purchases. Google Play validation checks signed purchase information locally against a configured public key. The Apple adapter requires a configured HTTPS verification service, which would receive the product, transaction identifier, and associated store event for validation. The supplied project has no configured Apple verification endpoint or Google billing verification key; unverifiable transactions are not granted and purchases remain unavailable without the required setup.
Permanent purchases may be restored after verification. Consumable coins and power-ups are not regranted merely through Restore Purchases. These controls prevent duplicate delivery and do not provide cloud synchronization of gameplay progress.
6. Third-Party Services
The following providers apply only where their features are used:
- Google AdMob and Google UMP for supported mobile advertising and consent: Google Privacy Policy and How Google uses information from partner apps.
- Google Play Billing, when installed and configured: Google Payments Privacy Notice and Google Privacy Policy.
- Apple App Store and StoreKit, when installed and configured: Apple Privacy Policy.
- itch.io, when you visit its store or play an embedded game there: itch.io Privacy Policy.
- Cloudflare for the publisher website, contact security, and configured email delivery: Cloudflare Privacy Policy and Turnstile Privacy Addendum.
These providers' policies describe their own practices. The game does not install an advertising or payment SDK in your browser simply because those services are listed here.
7. How Information Is Used
Information is used to preserve local progress, remember settings, validate and deliver purchases, restore permanent entitlements, prevent duplicate rewards or purchases, serve and measure advertisements where supported, manage consent, keep the website operational and secure, and respond to support requests. The inspected game and publisher website do not include a separate optional analytics or marketing tracker.
8. Data Sharing
Advertising and payment providers process relevant information as part of the services described above. Website hosting, security, and email services process information needed to deliver pages, prevent abuse, and handle messages. We may also disclose information when required by applicable law or necessary to protect lawful rights and security.
We do not transmit local gameplay saves to an Emmanuel Interactive server. This does not mean that no information is shared: mobile advertising services may process identifiers and interactions, and the meaning of sale, sharing, or targeted advertising varies by jurisdiction. Applicable advertising choices are available as described below. Contact us about your rights under applicable privacy law; we do not promise control over data held independently by a provider.
9. Data Retention and Deletion
Local game data generally remains until you delete it, clear the relevant device or browser storage, or uninstall the game. Operating-system backups, restoration, browser eviction, and platform behavior can affect retention or later recovery. Deleting local storage can erase progress and consumed-item balances; a validated permanent entitlement may be restorable through its store. Remove Ads does not delete prior advertising records.
We keep support correspondence as needed to address inquiries and meet applicable legal obligations. Advertising, payment, hosting, security, and email providers apply their own retention practices. For access, correction, deletion, or other applicable privacy requests, contact thomas@emmanuelinteractive.com. We will respond as required by applicable law and may need information to verify a request. For records controlled by an independent provider, use that provider's controls or contact process; we cannot promise deletion of records outside our control.
10. Advertising Choices
On supported mobile builds, open Settings and select PRIVACY CHOICES when UMP indicates that privacy options must be available. This opens Google's privacy-options interface. The entry is hidden when UMP does not require it. Applicable consent forms are managed by UMP rather than by a homemade consent screen.
On iOS, App Tracking Transparency permissions can be reviewed in Settings > Privacy & Security > Tracking. A tracking prompt depends on the installed SDK and configured UMP message; the game does not guarantee a prompt in every installation. On Android, review advertising controls under the device's privacy or advertising settings; available options can include resetting or deleting the advertising ID. Names and availability vary by OS version. Provider controls and legally required choices may also apply. Declining tracking or personalization does not necessarily prevent contextual advertisements or processing needed for security and measurement.
11. Children's Privacy
Planet Merge is intended for a general audience, primarily ages 13 and older, and is not specifically directed toward children under 13. This is a provisional intended-audience description, not an official store rating or a verified age restriction. Children may be able to access the game. Merely describing the audience as 13 and older does not remove children's privacy or advertising obligations.
If you have a children's privacy concern, contact Emmanuel Interactive at thomas@emmanuelinteractive.com. We will review the concern and take appropriate action under applicable law. Store audience declarations and advertising treatment must reflect the actual audience and applicable requirements.
12. Security
We use reasonable measures appropriate to the information and systems involved, including purchase verification and validation of contact submissions. Local saves depend on device and browser security and are not represented as encrypted vaults. Third-party providers protect data within their own services under their policies. No storage or transmission method can guarantee absolute security.
13. Changes to This Policy
We may update this policy when functionality, service providers, or legal requirements change. We will update the effective date when appropriate and communicate material changes where required. The policy is bundled with the game for offline reading in Settings and Legal.
14. Contact
Emmanuel Interactive
8735 Dunwoody Place, Ste N
Atlanta, GA 30350
United States